Classic (B/W)
Standard black-and-white nonogram rules.
Quiet browser puzzles and board game guides, arranged for focused play.
1 player · 5-30 min per session
Fill and mark cells so each row and column matches its clue numbers, revealing the final picture.
Fill and mark cells so each row and column matches its clue numbers, revealing the final picture.
Standard black-and-white nonogram rules.
The current build supports five board sizes, from 10x10 easy up to 30x30 master.
Nonograms rose from late-1980s Japan: in 1987, Non Ishida created grid pictures using building lights and inspired the puzzle form, while Tetsuya Nishio independently invented a similar puzzle. In 1988, Ishida published “Window Art Puzzles,” and James Dalgety later helped popularize them internationally and coined the name “nonogram.”
Most well-made nonograms are solvable by logic and usually designed to have a unique solution.
They are lengths of consecutive filled-cell runs in that line, in order, separated by at least one empty cell.
Not in this implementation. The current game is black-and-white only, with difficulty coming from board size (10x10 to 30x30).