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Overview
Nurikabe icon NU

Nurikabe

1 player · 5-25 min per session

Color the grid to form islands matching the numbers, while the remaining cells form one connected sea with no 2×2 blocks.

Players: 1P Session length: 5-25 min
Puzzle

Goal & Core Rules

Color the grid to form islands matching the numbers, while the remaining cells form one connected sea with no 2×2 blocks.

  • Each number is an island cell; the number equals the size of that island (orthogonal connectivity).
  • Each island contains exactly one numbered cell.
  • All sea (black) cells must be connected as one region.
  • No 2×2 block of sea cells is allowed.

Classic

Standard Nurikabe rules on rectangular grids.

Different Sizes

Small grids for warmups; larger grids for long deductions.

Controls

Mouse

  • Left click: cycle unknown -> island -> sea
  • Top menu: new game, hint, help, export

Touch

  • Choose Island, Sea, or Unknown on the bottom/right tool panel, then tap a cell
  • Hint button: reveal one correct cell
  • Top menu: new game, help, export

Beginner Tips

  • Mark obvious sea: cells that can’t belong to any island due to distance limits.
  • Watch for forced separation—two islands cannot touch orthogonally.
  • Use the no-2×2 rule early; it creates many quick deductions.

Advanced Tips

  • Prevent sea disconnection: avoid painting cells that would isolate a sea pocket.
  • For each numbered island, track its maximum expansion area to eliminate impossible cells.
  • When a narrow corridor appears, decide early whether it must be sea to keep connectivity.

Origins & History

Nurikabe is a logic puzzle named after the “invisible wall” yokai in Japanese folklore. It was developed and popularized through Nikoli’s Puzzle Communication magazine, with an early publication credited to “renin” in 1991.

Timeline

  1. 1991 An early Nurikabe puzzle was published in Puzzle Communication Nikoli (issue #33) and the genre quickly gained popularity.

Notable People

  • Nikoli Publisher that developed and popularized the puzzle
  • renin (れーにん) Credited with early publication in Nikoli magazine

FAQ

Can islands touch each other?

No. Different islands cannot connect orthogonally—otherwise they would merge.

Why is 2×2 sea forbidden?

It prevents ambiguous “pools” and helps keep the puzzle logically constrained.

What should I do first?

Use the biggest numbers and the no-2×2 rule to lock down early forced cells.

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