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Overview
Slitherlink icon SL

Slitherlink

1 player · 5-20 min per session

Draw a single continuous loop along the grid lines so that each numbered cell has exactly that many of its sides used by the loop.

Players: 1P Session length: 5-20 min
Puzzle

Goal & Core Rules

Draw a single continuous loop along the grid lines so that each numbered cell has exactly that many of its sides used by the loop.

  • Connect neighboring vertices with edges to form one closed loop.
  • The loop cannot branch, leave loose ends, or split into multiple separate loops.
  • A number tells how many bordering edges around that face belong to the loop.
  • All numbered faces must be satisfied.

Classic Grid

Standard dot grid with 0–3 clues.

Different Sizes

Small quick loops or large grids for long deductions.

Controls

Mouse

  • Click an edge: apply or clear the current input mode
  • Right click: apply the opposite action from the current mode
  • Use the menu or the control panel buttons to switch between line mode and block mode

Keyboard

  • There is currently no dedicated keyboard control scheme.

Touch

  • Use the bottom/right panel to choose line mode or block mode
  • Tap an edge to apply or clear the selected mode
  • Use pinch zoom and scrolling to inspect larger boards

Beginner Tips

  • Start with 0s and 3s—they immediately forbid or force edges around a cell.
  • Mark impossible edges with X to avoid accidental branching later.
  • Follow the loop rule: any vertex can have degree 0 or 2—never 1 or 3.

Advanced Tips

  • Avoid premature small loops unless you’re sure the entire loop is complete.
  • Use parity/region reasoning: a loop must enter/leave areas in balanced ways on many grids.
  • When you force an edge, immediately propagate vertex constraints two steps out.

Origins & History

Slitherlink is a Nikoli logic puzzle that first appeared in Puzzle Communication Nikoli issue #26 (June 1989). It also became known internationally under many alternate names such as Fences and Loop the Loop.

Timeline

  1. 1989 First appeared in Puzzle Communication Nikoli (issue #26, June 1989).

FAQ

Can the loop touch itself?

It can touch at corners, but it cannot cross or branch.

What do numbers 0 and 3 mean?

0 forbids all four sides; 3 forces three of the four sides to be in the loop.

What if I create two separate loops?

That violates the ‘single loop’ rule—merge them or undo the closure.

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