Current implementation: classic 7×6 gravity rules
Every turn is a single top-drop move on a fixed 7×6 board, with Red moving first and four in a row winning.
Quiet browser puzzles and board game guides, arranged for focused play.
1-2 players · 3-10 min per session
Be the first to connect four of your discs horizontally, vertically, or diagonally on the 7×6 board. If all 42 cells fill before either side connects four, the game ends in a draw.
Be the first to connect four of your discs horizontally, vertically, or diagonally on the 7×6 board. If all 42 cells fill before either side connects four, the game ends in a draw.
Every turn is a single top-drop move on a fixed 7×6 board, with Red moving first and four in a row winning.
PopOut lets a player remove one of their own discs from the bottom row, collapsing the column. That creates moving board states, unlike this build's fixed-stack tactics.
Some official or digital variants widen the board, prefill side columns, or even change the target to five. This implementation stays on the classic 7×6 board and always aims for four.
Connect Four was created by Howard Wexler and first sold by Milton Bradley in February 1974. Wikipedia also documents alternate names such as Four in a Row and Captain's Mistress, and notes that the classic 7×6 game was independently solved in 1988 by James Dow Allen and Victor Allis. That solved result explains why center control matters so much: with perfect play, the first player can force a win from the standard opening position.
It uses the classic gravity-drop rules on a fixed 7×6 board. You choose a column, the disc falls to the lowest open space, Red moves first, and four in a row wins. If the board fills before anyone connects four, the result is a draw.
Those variants change the action economy. PopOut lets you remove one of your own bottom discs and collapse a column, Pop 10 starts from a filled board and scores removed discs, and some official variants widen the board or even change the target to five. This page does none of that: every turn is just one top-drop move on the standard board.
No. VS AI Easy, Normal, and Hard all use the same board, first-player order, and win condition. Only the computer's search depth and error rate change. Two Player and Computer vs Computer also keep the same underlying rules.
Yes. The classic 7×6 game is a solved first-player win with perfect play, especially when the opening fights for the center. That does not mean every human or AI game is predetermined, but it explains why center control is so valuable.
Tap the column where you want to drop your disc. The game uses the same gravity rules as desktop, and the top menu gives quick access to restart, mode changes, and help.