Mouse
- Move mouse: slide paddle (if supported)
- Click: start/pause (implementation-dependent)
벽돌깨기
Bounce the ball, break every brick, and don’t let it fall past your paddle.
Pure arcade satisfaction: tight paddle control, sharp angles, and that last stubborn brick.
Clear all breakable bricks by reflecting the ball with your paddle before you run out of lives.
The brick-breaker style was popularized by Atari’s 1976 arcade game Breakout, and later refined by Taito’s Arkanoid (1986), which helped cement power-ups and modern genre conventions.
Hitting near the paddle edge often produces a shallow angle. Some versions also clamp angles for fairness.
No. Power-ups became popular later, especially after Arkanoid-style designs.
Some games prevent infinite loops by slightly adjusting angles or increasing speed.